VGZ Review:Scott Pilgrim vs. The World: The Game

Well then, it’s time to hit on one of the largest breakout cultural hits. And by that, I mean Scott Pilgrim. Now, I’m not going to discuss the comic, the movie, and how most gamers view this series, as that will be covered by my colleague Zed. However, I am going to give a review of the game that was recently released on PSN, and will soon be released on XBLA.

Now, as for a basic summary of the game, wow. That is literally what I said when I first started playing it. Wow. It’s amazing. The pixel art by Paul Robertson is beyond fantastic, the soundtrack by chiptune artists Amanaguchi is equally stunning. And, most importantly, it’s a very basic, classic, brass tacks beam ‘em up. It plays like a spiritual sequel to River City Ransom, with the use of items as weapons, such as trash cans and empty bottles, to the store system where you eat food to refill health and guts, and increase the stats of your characters.

As you level up, you earn new moves, some are pretty basic like an attack that can hit enemies when they’re down, to a counter move that does massive damage to any enemy, including bosses. Now, several people have said that it was moderate for difficulty, but I will admit that even when playing on the easiest setting, I was soundly getting my ass kicked. You have three lives to start with, though once you lose them all you simply get put back on the map screen. There isn’t any permanent penalty, except losing your progress on that current world.

There are seven worlds in total, with shops in each one for a quick pick-me-up. You can call in Knives Chau, Scott’s ex-girlfriend, as a support character with the L1 button. What she does depends on the character you’re playing as. You can also find her father, Mr. Chau, roaming the world map in a very Hammer Bros from Mario 3 style. Once you defeat him, which is no easy feat, you have a chance to summon him or his wife instead of Knives for a support attack. It’s a nice little addition, I thought. Something extra that was unlockable. Which of course, harkens back to the old days of gaming that most of us know and love.

Speaking of which, the references are heavy. But, not in a sort of in-your-face way. They usually, from me anyhow, elicit a smile and maybe a chuckle. Medusa Head enemies that can knock you off of platforms, the Mario 3 style world map, various sound effects, the way each character exits a world after a boss fight, graffiti on the backgrounds showing mushrooms, even some of the items you can purchase in the stores. Most gamers who started on the NES will notice most of them, as that really seems to be the era that they are pulling them from.

The combat in the game honestly felt a bit slow at first, but after completing the first stage, I had no trouble with it at all. Also, if you feel your character moves slow, buy SPD boosting food. That being said, enemies are sometimes unfair. You can be juggled quite easily, and there is one enemy type that loves nothing more than picking up items and throwing them at you as you try to attack others. So, be prepared for that. Fortunately, you do have a block button, and there are only a handful of attacks in the entire game that you cannot stop. So, it plays like any classic beat ‘em up. If you have experience with Streets of Rage, Final Fight, or any number of Capcom or Data East arcade brawlers, you’ll do fine.

Now, onto replayability. Unfortunately, at this time, the game does not have online play at all. It is only local co-op. They may decide to implement a patch that adds online play, but so far there hasn’t been any mention of it. That being said, there are four characters to play as initially, with two more hidden. At the time of this writing, we don’t know how to unlock the sixth character, or who they even are. Each character has their own unique attacks, and though they have the same descriptions, they look different depending on the character. Each character also gets their own endings, a twist on the comics. It should be noted that the game, the comics, and the movie are all separate. So, while the endings for the game are not in line with the canon comic, they are still enjoyable and fun, and worth obtaining.

So, for those that are looking for a short blurb, here you go. Did you grow up in the 90′s? Did you enjoy beat ‘em ups like Final Fight and Streets of Rage? Are you okay playing such a game solo, or with a couple of friends over at your house? If you answered yes to any or all of these, buy Scott Pilgrim vs The World: The Game. At the very frugal friendly price of $9.99, I personally found it worth every single last cent. As far as the hype surrounding the game, it was not unwarranted. It is easily one of the best games I own. And I own a lot of games.

VGZ Review: Muramasa: The Demon Blade (Wii)

So, to start things off, why haven’t you played this game? Most likely, while you may have heard of it, or seen snippets of it, you don’t know much about it. Fair enough. I shall help you with that. Muramasa is the story of Momohime, the daughter of a local lord who was struck down by the evil Jinkuro while protecting the man she loves. Kisuke is a renegade ninja who lost his memory, including why he is deemed a renegade.

Well, now that the basic plot is out of the way, we can get to the meat of the game. Combat, in my opinion, is incredibly fun. It’s fast paced, interesting, and easy to learn, but difficult to master. You really only use two buttons, possibly three if you use each sword’s special ability. But, in the simplicity, there lies the joy. With one mere button, you can execute a bevy of moves depending on what you have equipped and what is going on around you. Roll, dash, slash, block, all handled with the B button quite flawlessly. Jumping, could be a bit easier. Hitting up on the analog stick or the d-pad takes some getting used to, for certain, but it never becomes too much of an issue.

Boss battles are a special joy all their own. In true Vanillaware style, the bosses are well designed, animated, and generally fuckall huge. Patterns exist, as all bosses have them, but they are generally more complex that most boss battles nowadays, making them a little more challenging. They require patience, for charging in headlong will earn you nothing but a Game Over screen.

Like Vanillaware’s other hit game, Odin Sphere, crafting is again important. This time, instead of a complex cooking system, it is simplified greatly, no longer requiring certain coins to make certain food. Most ingredients can be found, others simply bought. Recipes are collected from cookbooks, again that are found or bought. All food heals, obviously, and gives you spirit, which is used in swordmaking. Food can also give special abilities, such as lower encounter rates or extra xp. Swordmaking is simple, with a tree diagram showing what sword leads into others. I must admit, getting my hands on a new sword always made me smile, because I couldn’t wait to try it out. Plus, once you beat a story mode, you can use the swords from the other story mode in that one. Such as, Kisuke can use the swords that Momohime forges, etc. It adds a bit of replayability, which I will cover in a bit.

The overall story, in my opinion, is engrossing, but simple. Only a handful of characters exist for the story’s sake, which is good. It isn’t held back by an overwhelming cast that you barely hear from. Both stories, while separate, do tie into each other in different ways, which I would love to reveal, but then that would take away one of the main reasons for playing the game. There are three total endings for each character, but it honestly doesn’t matter which you do first. But, you have to beat the game with both characters for each set. As in, Beat the game with Momohime, then Kisuke, then you can access the second endings for both, and then the same for the third endings. But, you must have certain swords equipped for the final boss in order to trigger them. Also, as an added little bonus, you start off at the last save point before the final area. No need to replay through the entire game.

Overall, if you own a Wii, get Muramasa. The fast paced action is a nice draw, the well-written story is a definite plus. Even if you just rent the game, please do so. I promise you, all of you, that you will enjoy it. Though, I have come across some that absolutely hate it, though I have no idea why.